
Almanac
Answer to Yourself
Remix Reflection
For the electronic music production module we were tasked to create a remix from recordings which we got during a live lounge session. I feel this project went very successfully, as we went through all the stages of recording the audio to the final remix mixdown and performance with professionalism and cohesion as a production team.
Sociodelic Live Lounge Sessions Plan & Reflection
After undertaking a session with local artist Euan for a live lounge filmed / recorded set I’ve had the idea to go forward with a number of these sessions featuring local artists, as promotional material for themselves and our production team and creative collective Sociodelic. These sessions will follow the format of a live recording session performance from the artist, utilising the Neve studio and live room equipped with film gear.
Sociodelic Live Lounge Post-Production
Following our live lounge recording session with project artist Euan, accompanied in session by Nzanzu also doing an acoustic live lounge set, there is a process of post-production needing to be undertaken to reach the final result.
With the live-lounge recording session going to plan smoothly with the help of business liaison Tioma and film team Dan & Darris, we finished with 3 tracks (1 by Euan , 2 by Nzanzu) worth of audio and video stems.
Live Lounge Session Plan
Our production team has arranged an acoustic live lounge recording session with local folk artist Euan, taking place in the Neve studio on saturday we will be recording a live set of his track Brilliant Mistake Machine as promotional material for Euan to market his new release, as well as for ourselves to promote the start of our Sociodelic Live Lounge Sessions
The Stamp Mixing Session Planning and Preparation
After our successful recording session last week with The Stamp, next we are to go forward with the mixing session alongside the band to finalise the track we recorded. During the recording session we did a fresh take on their previously released track How we Livin, this was an indie rock reggae influenced track with drums, bass, acoustic guitar and electric lead.
The Stamp Recording Plan
Before our recording session takes place, there are important aspects of the production to first consider to ensure that the workflow and process within the session is smooth and maintains a high level of professionalism for ourselves as the production team and for our client, The Stamp.
Mastering with Mike Cave
During this module we have spent a number of sessions with award-winning mixing and mastering engineer Mike Cave, including spending a day session shadowing alongside him as he completed a mastering job for a pop track. During these sessions we have learnt comprehensive workflows across the mastering process in both digital and analogue formats.
Production Research - Greta Van Fleet & The Rust Brothers
In this entry I will be analysing research I have done on the production of rock & roll band Greta Van Fleet’s debut hit record Anthem of a Peaceful Army. Taking inspiration from classic 70s bands, they have an unmissably similar sound to Led Zepplin, with reaching influence from wider classic rock, blues, and folk artists such as Fairport Convention.
Brandon Tew Mixing Sessions
In our lectures over the last two weeks we have been working on two tracks by the local artist Brandon Tew, doing some mixing practice and research with Jon Withnall, Coldplay / Rihanna. In these sessions Jon has been teaching us his approach to mixing from his experience as a recording and mixing engineer, working with his skillset accumulated from years of working alongside other established pros.
Remix Production - Burden
During the module, we received stems from a live lounge session to use in practice for our remix production project, these were provided from The Jacaranda Basement Tapes and contained tracks by the local artist Lois Levin. There were a number of tracks in this session and we were tasked to take our pick and produce a remix, for this I went with the track Burden.
Remix Planning - Sapphire
For my production of the remix Sapphire by Mike Blue, I undertook it with the aim to bring the dazed and wispy neon tendrils of nightlife and the atmosphere of busy and detached moods to this track, which itself brings into proximity with it’s mellow jam of jazzy drums, smooth bass and expressive saxophone, along with lyrical context.
Live Sound - Jacaranda Sessions
During our live sound area of the module we have been working in the local music venue The Jacaranda with bands and in collaboration with the SAE film students to produce a live lounge set recordings on some of their tracks.
Game Audio Implementation Critical Evaluation and Reflection
For my game audio project for this module we were tasked with creating an accompaniment piece to implement into the game environment using FMOD middleware and Unreal 4 game engine. For this I used Logic Pro to create the audio files I would need, the sounds which I produced for the backing ambience I found were focused primarily to create the overall atmosphere to the piece.
TMF Film Project Critical Evaluation and Reflection
For this project I aimed to create a polished and complete version of the given scratch audio which accompanied this segment of film. In undertaking this project I captured audio in multiple workflows depending on the situation, mostly foley recording sessions for the auditory FX and atmosphere, as well as ADR recording sessions for the dialogue, and finally mixing sessions to complete the piece.
Animation Project Critical Evaluation and Reflection
For my animation audio project I have produced a soundscape accompaniment for the visual piece Endless Rust. For this I aimed to create a complex ambience backing which would be an immersive and full mix, this was then layered with music tracks as well as foley spot recordings and fx.
Game Audio Mixing
When it came to mixing the audio tracks for this project the main focus was to blend the ambience audio with the music in such a way to seamlessly merge the two into an evolving and varyingly detailed arrangement of sound. With the music tracks consisting of multi-track instruments, I first ensured the levels between each were level and consistent throughout each of the rooms.
Game Audio Design and Implementation
For this project of the module we were tasked with creating the audio accompaniment for a game scene which consisted of rooms of a spaceship which the character could explore, making their way from the rear of the ship to the command console.
Roles and Analysis of Audio for Game Production
Within the production of audio for the accompaniment of a video game there are a number of roles which are to be undertaken to complete the project. These cover the design of sound-scapes and audio fx and the recording of each, as well as the editing and implementation stages of the audio being loaded into the game environment in pre-production of the game itself, along with the mixing of all audio to consistent and appropriate levels.
Sound Capture & Design For Animation
Within the projects I have produced there have been techniques undertaken to record and process the audio present. Sound design has been a focus for me with this module, so much of the audio processing done falls into this category, however it goes alongside the audio capturing sessions which is required to get the audio samples in the first place.
Animation Research / Analysis
Similarly as there is with audio for film, animation movies more-so consist with regard to their audio content, primarily rely on sound added in post which is designed and created through the methods of foley and sound design. Within this project I will set out to cover all of these roles in my own production.