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Answer to Yourself

Recording, Audio Visual, Creative Piece Jacob Sharp Recording, Audio Visual, Creative Piece Jacob Sharp

Sociodelic Live Lounge Sessions Plan & Reflection

After undertaking a session with local artist Euan for a live lounge filmed / recorded set I’ve had the idea to go forward with a number of these sessions featuring local artists, as promotional material for themselves and our production team and creative collective Sociodelic. These sessions will follow the format of a live recording session performance from the artist, utilising the Neve studio and live room equipped with film gear.

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Post-Production, Audio Visual, Mixing Jacob Sharp Post-Production, Audio Visual, Mixing Jacob Sharp

Sociodelic Live Lounge Post-Production

Following our live lounge recording session with project artist Euan, accompanied in session by Nzanzu also doing an acoustic live lounge set, there is a process of post-production needing to be undertaken to reach the final result.

With the live-lounge recording session going to plan smoothly with the help of business liaison Tioma and film team Dan & Darris, we finished with 3 tracks (1 by Euan , 2 by Nzanzu) worth of audio and video stems.

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Production, Audio Visual Jacob Sharp Production, Audio Visual Jacob Sharp

Live Lounge Session Plan

Our production team has arranged an acoustic live lounge recording session with local folk artist Euan, taking place in the Neve studio on saturday we will be recording a live set of his track Brilliant Mistake Machine as promotional material for Euan to market his new release, as well as for ourselves to promote the start of our Sociodelic Live Lounge Sessions

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The Stamp Mixing Session Planning and Preparation

After our successful recording session last week with The Stamp, next we are to go forward with the mixing session alongside the band to finalise the track we recorded. During the recording session we did a fresh take on their previously released track How we Livin, this was an indie rock reggae influenced track with drums, bass, acoustic guitar and electric lead.

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Mastering, Post-Production Jacob Sharp Mastering, Post-Production Jacob Sharp

Mastering with Mike Cave

During this module we have spent a number of sessions with award-winning mixing and mastering engineer Mike Cave, including spending a day session shadowing alongside him as he completed a mastering job for a pop track. During these sessions we have learnt comprehensive workflows across the mastering process in both digital and analogue formats.

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Production, Research Paper Jacob Sharp Production, Research Paper Jacob Sharp

Production Research - Greta Van Fleet & The Rust Brothers

In this entry I will be analysing research I have done on the production of rock & roll band Greta Van Fleet’s debut hit record Anthem of a Peaceful Army. Taking inspiration from classic 70s bands, they have an unmissably similar sound to Led Zepplin, with reaching influence from wider classic rock, blues, and folk artists such as Fairport Convention.

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Mixing, Post-Production Jacob Sharp Mixing, Post-Production Jacob Sharp

Brandon Tew Mixing Sessions

In our lectures over the last two weeks we have been working on two tracks by the local artist Brandon Tew, doing some mixing practice and research with Jon Withnall, Coldplay / Rihanna. In these sessions Jon has been teaching us his approach to mixing from his experience as a recording and mixing engineer, working with his skillset accumulated from years of working alongside other established pros.

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Remix Production - Burden

During the module, we received stems from a live lounge session to use in practice for our remix production project, these were provided from The Jacaranda Basement Tapes and contained tracks by the local artist Lois Levin. There were a number of tracks in this session and we were tasked to take our pick and produce a remix, for this I went with the track Burden.

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Remix Planning - Sapphire

For my production of the remix Sapphire by Mike Blue, I undertook it with the aim to bring the dazed and wispy neon tendrils of nightlife and the atmosphere of busy and detached moods to this track, which itself brings into proximity with it’s mellow jam of jazzy drums, smooth bass and expressive saxophone, along with lyrical context.

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Surround Sound Jacob Sharp Surround Sound Jacob Sharp

Game Audio Implementation Critical Evaluation and Reflection

For my game audio project for this module we were tasked with creating an accompaniment piece to implement into the game environment using FMOD middleware and Unreal 4 game engine. For this I used Logic Pro to create the audio files I would need, the sounds which I produced for the backing ambience I found were focused primarily to create the overall atmosphere to the piece.

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Production, Audio Visual Jacob Sharp Production, Audio Visual Jacob Sharp

TMF Film Project Critical Evaluation and Reflection

For this project I aimed to create a polished and complete version of the given scratch audio which accompanied this segment of film. In undertaking this project I captured audio in multiple workflows depending on the situation, mostly foley recording sessions for the auditory FX and atmosphere, as well as ADR recording sessions for the dialogue, and finally mixing sessions to complete the piece.

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Surround Sound, Mixing Jacob Sharp Surround Sound, Mixing Jacob Sharp

Game Audio Mixing

When it came to mixing the audio tracks for this project the main focus was to blend the ambience audio with the music in such a way to seamlessly merge the two into an evolving and varyingly detailed arrangement of sound. With the music tracks consisting of multi-track instruments, I first ensured the levels between each were level and consistent throughout each of the rooms.

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Production, Research Paper Jacob Sharp Production, Research Paper Jacob Sharp

Roles and Analysis of Audio for Game Production

Within the production of audio for the accompaniment of a video game there are a number of roles which are to be undertaken to complete the project. These cover the design of sound-scapes and audio fx and the recording of each, as well as the editing and implementation stages of the audio being loaded into the game environment in pre-production of the game itself, along with the mixing of all audio to consistent and appropriate levels.

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Recording, Post-Production Jacob Sharp Recording, Post-Production Jacob Sharp

Sound Capture & Design For Animation

Within the projects I have produced there have been techniques undertaken to record and process the audio present. Sound design has been a focus for me with this module, so much of the audio processing done falls into this category, however it goes alongside the audio capturing sessions which is required to get the audio samples in the first place.

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Research Paper Jacob Sharp Research Paper Jacob Sharp

Animation Research / Analysis

Similarly as there is with audio for film, animation movies more-so consist with regard to their audio content, primarily rely on sound added in post which is designed and created through the methods of foley and sound design. Within this project I will set out to cover all of these roles in my own production.

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